We Make Fun
We started FunCraft to make mobile games that are daily rituals in our players’ lives.
Headquartered in San Francisco with employees around the world, we are industry veterans with experience at major gaming companies (Electronic Arts, Zynga) and startup gaming studios (JuiceBox Games). We are building FunCraft to be a home for gamemakers passionate about the craft of making and shipping games. We believe in putting our games into players’ hands as soon as possible.
Since starting FunCraft in 2019, we assembled an incredible team and built the ExampleCraft framework enabling the launch of 10 games. Wordgrams resonates with players in the ways we’ve dreamed of. With its underlying metrics, we are committed to growing this title into a franchise. We have an ambitious future of feature and game ideas ahead.
We believe small teams can do great things. And know that unleashing action-oriented, high performers who execute is the best way to find that greatness. We want to work with people who are passionate about the unique challenges and joys of game-making.
We believe the best way to learn is by doing. We accelerate our learning by prioritizing speed. We achieve our speed through clarity, focus, simplicity, and quick decisions. FunCraft gamemakers have tremendous responsibility and a huge impact on their games.
We fully embrace remote working and distributed development. We love working with gamemakers around the world. There are so many great games to make - help us make them!
Continuously improve our games’ systems and features with a focus on live ops.
Senior Unity Engineer
Help us build and operate hit games! Build systems and features in direct cooperation with a small, interdisciplinary team.
Senior UX/UI Designer
Create user-friendly wireframes of features and screens and develop the visual style of our games' UI.
Video Marketing Artist
Create the best performing video ads quickly and iteratively to grow our audience (see more).
Design features and own a content-creation process that meets the needs of our players and business.
Sift through our massive amount of data to understand, model, and predict our players’ behavior and directly impact our games’ designs.
If you see a fit above and want to help us in our mission (even if there’s not a precise role match), please reach out at email@example.com